-Media: Finished core video tutorials and included them from inside the game. You can also find them on Steam Guide, Youtube, and the Official Website.[www.gearcity.info] -GUI: Assisted Engine designer size slider makes narrower adjustments. This internal change will stop the AI from making the engine size values from jumping around. -GUI: Assisted Design Sliders now adjust to proper positions on first load. -Bugfix: Fixed several instances in the GUI that shows parent company image ratings rather than marque's ratings. -Bugfix: Fixed issues which caused new generation button to appear on brand new vehicle models. -Bugfix: Fixed vehicle name from being claimed by AI companies when the player license the design to them. -Bugfix: Fixed a displayed undefined value when selecting a design for racing before starting the team. -Bugfix: Fixed double-width characters (CJK) not wrapping properly in QuickGUI. -Bugfix: Fixed bug which caused the memo system to be spammed with incorrect stopped production memos when a model runs out of outsourced units. -Gameplay: Autoproduction system will now use factories with low morale if there is no other options. -Gameplay: Autoproduction system is now morale aware when calculating production values. This will help prevent over or under production. -Bugfix: Fixed issues which caused restore morale values to be incorrect after purchasing an AI company. This issue lead to increased strikes and autoproduction issues. -Bugfix: Possible fix to the Japanese Businessman achievement -GUI: Fixed overlapping widgets issue in the RnD Contract Window UI. -Bugfix: Fixed Import tax help button not working. -GUI: Factory Operations report, Production Line Table Sort now works by numbers rather than string value. -Engine: Disable Dynamic Report Size setting for Dx9 renderer. -Gameplay: Increased engine HP selection based on vehicle weight in early years. -Bugfix: Fixed issue which allows component contracts to be assigned to factories producing munitions -Bugfix: Fixed issue allowing foreign military contract bids to remain after the country goes to war. -Bugfix: Fixed "Limited Conflicts Disrupt Operations" Memo date off by a month. -Bugfix: Fixed "Factory Operations Restored" memo off by one month. -GUI: You're fired (board fires you), Game Over text overlap -GUI: Fixed Action Memo bottom selection from being cut off. -Bugfix: Fixed possible 0mpg contracts requirements. -GUI: Fixed vehicle mod panel remaining open when you reopen the window after closing it. -Bugfix: Fixed null selection issues when using the Quick Trim system. -Bugfix: Fixed duplicate design showing up in mod lists when trying to quick trim a design with an existing name. -GUI: Changed the shares available notification to high priority. -Bugfix: Fixed racing series having a Duplicate ID. -Bugfix: Fixed several issues related to web page rendering textures which could cause a page/report to display on the wrong window. These changes fix several issues with "Second Window" and a few charts and reports. -Gameplay: Assisted Gearbox designer is more aware of engine torque requirements. -Gameplay: Improvements to the assisted vehicle designer component selection system. -GUI: Fixed some header errors in the Newspaper. -GUI: Adjusted newspaper headings, added horizontal rows. -Bugfix: Fixed issues which allow you to bid on WW1 contracts that you shouldn't be able to at the start of the war. -Bugfix: Fixed issue when coming out of limited war, you can over produce units. -Gameplay: Optimized Contract window load times. Significant speed improvements. -GUI: Fixed cashflow in reports and bottom panel not matching after buying or selling stocks. -Bugfix: Fixed missing team names in Racing Current Results charts. -Bugfix: Chinese missing punctuation in the font. -GUI: Made adjustments to RnD View Parts window panels to prevent cutoffs. -GUI: Racing engine and Vehicle selection are order list by HP and then year. -GUI: Fixed selection button cutoff in racing component and vehicle selection windows. -GUI: Fixed pink text in racing championship results when lots of teams are running. -Gameplay: Limited racing series to 30 manufacturers per racing series. -GUI: Fixed racing results pie charts being unreadable when lots of teams are running. -GUI: Fixed district branch distribution system showing shipping lock data widgets inconsistently. -GUI: Removed GUI widgets that show non-applicable shipping locks. -Bugfix: Fixed issue which incorrectly shows 1 power rating in the Advanced Vehicle Designer when the real rating is much higher. -Bugfix: Fixed issue which could cause wear action memo to display, but the player can not recondition the location manually via the world map. -Gameplay: First HQ Factory discounts removed from AI companies when they are bought out. -Bugfix: Fixed AI issues with outsourcing vehicles contracts after vehicle models are discontinued. Also prevented players from inheriting any active contracts of discontinued models when taking over AI companies as a redundant fix. -Bugfix: Fixed bug which was caused by AI companies ending the production of a vehicle that had an outsourced contract, but the production lines were not cleared because of the outstanding contract, even after the contract was completed. -Engine: Fixed OSX Mod Keys on 64-bit build. -Bugfix: Fixed bug in racing results which caused fuel ratings to use improper data. -Bugfix: Fixed several database errors in the Autoproduction system to improve performance or prevent over production. -GUI: Added current market share to fuel popularity table. -GUI: Fixed old licensed designs showing up in reports after you license a design, and discontinue it before the contract fills or the AI discontinues it. -Bugfix: Fixed database errors in the AI Engine Purchase system. -Bugfix: Fixed bug in the Save As system, when you use an empty file name it destroys sites folder. When the save game is supposed to be renamed to "blank". -Engine: Updated CEF to Chromium 89 on 64 bit OSX for ARM Intel emulation support. Possible speed improvements might lead to upgrades for Linux and Windows. -Bugfix: Fixed regions without factories being able to pull from anywhere when Autoproduction restriction is enabled. This issue led to missing sales even when the player has enough production lines. -Gameplay: Made adjustments to the marketing and dealership skills systems to stop their growth from stagnating around 10 points. -Gameplay: Increased chance of takeover or consolidation. -Gameplay: Recommended bid price for contract bid submissions. -GUI: Prevented the old displacement label from appearing occasionally when using the Engine redesign system.. -GUI: Adjusted the red color for the "This Project Will Costs Us 15% of the normal development costs" -GUI: We only show the racing and contract ending warning message for End Production when a racing series or contract can be affected. -GUI: Fixed display issues with bore and stroke when values are greater than 100mm. -GUI: Fixed column offset issues with electrics and the Mod Engine List. -Gameplay: Improvements to the assisted vehicle designer engine selection. -Gameplay: Improvements to the AI vehicle type selection. -GUI: Added yes and no votes to stock take over rejection window. -Gameplay: Reduced Consolidation time limit from 20 years to 5 years. -GUI: Highlighted player designs in the branch sales lists and car type competition lists. -GUI: Opening mod vehicle window now closes the mod components window and vice versa. This change prevents chance of the internal lists being cleared and no components/vehicles being selected even thought they are in the UI. -GUI: Magazine class challenge is now limited to the 12 newest designs in a city. -GUI: Add digit grouping to best selling vehicle in magazine -GUI: Mega menu autotools lists are now sorted by year. -GUI: Increased sub component selection's label height to prevent shunked text. -Bugfix: Fixed Advanced Designer, Induction Subcomponent selection having the incorrect name displayed when showing ratings. -Gameplay: Additional tweaks to Autoproduction system to prevent missing sales. -GUI: Adjusted new body models avaliable memo. -GUI: Prevent stop sales checkbox in mega menu end production from resetting after ending the production of a design. -Gameplay: Designs which reuse an old name but are not "new generations" still inherit the previous generations vehicle image. -Gameplay: Increased difficulty to aquire marques from AI companies. -Gameplay: AI adjustments. -Engine: Render engine loading for DX and OpenGL is now on demand for Windows.