Main Tutorial(Full)
|
Main Tutorial |
This is a condensed version of the main in-game tutorial. We recommend the in-game tutorial over this video, but this video is here if you wish to quickly refer back to it. |
14:42 |
Autoproduction |
Production |
This tutorial gives an overview of the Autoproduction system and how it works. |
4:39 |
Autoproduction Shipping Restrictions |
Shipping |
The Autoproduction System overrides any shipping distances you set up. But the Autoproduction system does have a couple of ways you can restrict shipping. |
5:05 |
Bidding For Contracts |
Contracts |
This tutorial covers the basics of contracts and how to submit a bid for them. |
5:21 |
Branch Window |
Sales |
This tutorial covers the branch window's features, tips on building branches, and touches on the branch distribution system. |
7:37 |
Brass Era Designs |
Vehicle and Component Design |
This tutorial gives you general tips and thoughts on designing vehicles between 1900 and 1918. It also gives you real-world recommendations of vehicles to base your designs on. |
4:00 |
Bulk Shipping Tools and Locks |
Shipping |
The game includes a way to manage multiple vehicle's shipping distances in bulk. This tutorial covers shipping distances at the branch level, district shipping, and district locking. |
4:21 |
Buyer Rating Breakdown |
Reports |
We go through each row of the Buyer Rating Table and explain what the variables are. |
14:25 |
Chart Reports |
Reports |
This video is a brief rundown of the dedicated charts in the Reports System. |
4:13 |
Creating Custom Districts |
Districting |
Learn how to create a custom district. |
2:35 |
Credit, Loans, and Bonds |
Financial Systems |
In this video, we explain what Lines of Credit, Loans, and Bonds are. And we also touch on which type of debt you should use in certain situations. |
7:44 |
Data Reports |
Data Reports |
This tutorial covers the reports in the reports system that contains miscellaneous data information about your company and the game world. |
3:03 |
Design Cycle |
Vehicle and Component Design |
This tutorial video for GearCity explains how you should handle the replacement of components and vehicle designs. |
5:55 |
Designing Cars (Full)
|
Vehicle and Component Design |
This tutorial shows you tips and tricks with the Advanced Designer system, which can help improve your designs. |
11:06 |
Districting Factories & Branches |
Districting |
Go through the World Map Districting system and learn how to manage your factories and branches with regional or country Districts. |
4:16 |
Dynamically Generated Report |
Reports |
This GearCity tutorial video shows you how to access dynamically generated reports. Most of these reports require player input, such as selecting a city or a vehicle. And you have to click on a line graph button in the UI to access them. |
2:43 |
Expense Reports (Full)
|
Reports |
This tutorial is an overview of the expense reports in Operations Menu. |
9:04 |
Factory Window |
Production |
This tutorial covers the options and features of the factory window located on the world map. The tutorial also works for districting factory window as well. |
7:25 |
Factory Window |
Marketing |
This tutorial covers marketing in GearCity. It touches upon how to set budgets, the efficiency ratings, how marketing works, and why it is important. |
4:42 |
Filling Contracts |
Contracts |
We cover what to do after winning a contract. We look at how to select which factory vehicles are pulled from, and how to assign components to factories for production. We also touch on some war contract restrictions. |
4:30 |
How the Game Selects Contract and License Winners |
Contracts |
This tutorial covers how the game makes contract and license selections. It does not provide a complete detailed break down, but it should give you a general idea of what you need to do to win contracts. |
5:19 |
Income Reports |
Reports |
We'll go through reports that contain revenue information about your company. This tutorial mostly focuses on reports found in the Revenues Menu. |
3:01 |
Individual Stock Report |
Reports |
In this tutorial, we show you how to open a detailed report about any publicly traded company in the game. |
7:38 |
Licensing |
Licensing |
This tutorial video covers licensing designs from other companies and licensing your designs to other companies. |
6:32 |
Marques And Acquisitions |
Financial Systems |
We'll cover the creating and discontinuing marques, purchasing other companies, spinning off new companies, and why you would even consider any of these options. |
8:34 |